Are You Satisfied With Path Of Exile Prophecies

In Path of Exile, many collectors of poe currency have all seen the reddit posts or maybe even had the "luxury" of encoutering a prophecy scammer. There are just so many prophecies and most of them are so vague that they require a wiki check to see whether they are even worth taking the time to go back to act N to do it, or open a certain map somehow.

I have gone through the prophecies and made a list of what I see as the worst of the worst and put an "X" next to those I personally encountered (nothing special about me, just some flavour):

Living Fires, Fallow at Last, Path of Betrayal, The Forgotten Soldiers, The Child of Lunaris, The Forgotten Garrison, The Stockkeeper X, Unnatural Energy X, Holding the Bridge, In the Grasp of Corruption, Defiled in the Sceptre, Vaal Invasion, Visions of the Drowned X too many god dama times, Undead Uprising, Brothers in Arms.

Certain prophecies such as Hidden Vaal Pathways and Rebirth I didn't mention because I feel like they have some sort of utility because the first one provides a guaranteed reward in the end of the vaal zone and the second one (and other 10+ similar ones - either spawning a mob or a pack) may spawn in maps, effectively increasing monster quota / pack size.

What my problem with these prophecies is that they have the specific cancer trio of the trash prophecy: requires backtracking in a previous act, generates (a) weak area-leveled mob(s), provides no guaranteed drop (no matter how trash it would be), here are a few suggestions that could improve them:

1. Delete them straight up: Would result in lost content, although there are quite a few disabled/removed prophecies such as The Emperor's Trove which actually had great impacts.

2. Make the enemies your level when you get the prophecy (if you seek it at lvl 80, mobs are lvl 80 no matter the map level) and drop more and rarer poe items of your level.

3. Rework them in order to be map-viable. Maybe Brutus and Kole from the Brothers in Arms prophecy spawn in the Dungeon map (example). It makes sense!

Some prophecies are very bad and are decreasing our chances of getting any of the legit expensive/good prophecies. Suggestions presented just above the conclusion. How many of these "bad" prophecies did you get?

Are You Satisfied With Item Rewards Of PoE Bestiary League

In Path of Exile, with players being so upset about the current league and the rewards from the beasts I want to address an issue PoE is currently facing. There is too low variety in desirable mods.

In fact, this issue is result of primarily three design/implementation choices: Multiple items need resists and higher resists enable the use of more uniques; Bosses have so much damage, (effective) life is needed on every item; Most builds scale using the same mods (e.g. local phys dmg, spell dmg, attack speed).

If GGG wants to avoid early saturation of the item market with powerful rares while still offering interesting (league) rewards, the variety of desirable mods has to drastically increase soon. This also enables targeted crafting. Here are some suggestions to achieve higher mod variety:

1. Make a new slot (not prefix, not suffix) for effects of socketed gems (e.g. additional quality, increased rarity of items dropped by socketed skills, reduced/0 mana costs).

2. Make some mechanics unavailable until an item has a specific mod (e.g. 0 base curse limit and +1 max curse on gloves mod; leech cap of 5%, 5% mod on each slot).

3. Buff underused mods (e.g. life gain on hit).

4. Introduce a new layer of defense complementing the current fist layer (armour, evasion, ES).

5. Introduce mods that make the item significantly more powerful in upcoming (tough) content (like the implicit on breach rings).

6. Reduce elemental damage and the elemental resistance cap. Create a choice between first layer defense (armour, evasion, ES) and max res.

7. Remove the generic and semi-generic (e.g. spell, local phys) damage mods and introduce more specific ones (e.g. DoT, Totem, Projectile, Melee, against monsters w/o ES).

GGG has tried to create more mods on essences and Shaper/Elder items. Unfortunately, these items are too scarce to actually have an impact on the game experience of most players. What about you? Do you have any suggestions on future item rewards?

The Most Important 11 Tips For The PoE New Player

When I first played Path of Exile, I was very confused, I do not know how to start the game. I read a lot of guides, but still confused. I think for many collectors of poe currency, it is important to know how to start their first steps in game. I hope the following guide will help you.

1. Use the help panel: This is a new feature that you can find on the lower right next to the shop button, and should be helpful with many different aspects of the game.

2. Learn recipes: Path of Exile offers an extensive recipe system which you can use for your advantage - if you know all the good recipes.

3. Level your masters: Elreon, Haku and Catarina can all substantially help you while gearing. Zana is very helpful once you hit endgame maps and should have a fixed spot in your hideout.

4. Make use of crafting benches: After having unlocked masters by leveling them up once, you gain access to their crafting bench which you can place into your hideout.

5. Use an item filter: You can find most relevant filters including a preview of each at Filterblast. Neversinks is the most popular choice and can be easily customized at FilterBlade.

6. Create a shop: Setting up a shop with Acquisition or through Premium Stash Tabs will help you selling stuff to buy upgrades for yourself. This guide can help you to find out what is valuable.

7. Don't use the trade macro: It's a helpful pricechecking tool and I don't want to discredit it, but is has a huge flaw: it can't take specific conditions into account, which may rapidly increase the value of an item. Some people shamelessly exploit this and will snatch any mispriced items, just to resell them for their actual value. Better check prices manually if you're unsure.

8. Level gems: Make use of your secondary weapon slot to level a few copies of Arc and Storm Call, or other popular gems to vaal or sell. Even if technically not active, these gems will gain experience.

9. Additional Guides: Engineering Eternity and Huizui are Youtube channels with video guides explaining different mechanics that are worth checking out!

10. Don't give up: Path of Exile can be very harsh, even for people with experience in ARPG's. So don't give up if something seems too difficult or you made some mistakes, and rather try to learn from the situation.

11. Have Fun: While Path of Exile has an overall great community, there are always some black sheep around. But seriously, screw all that. Having fun is all that should matter to you in a videogame, so play what and how you want, not how someone else wants you to!

It's good for you to spend 10 minutes looking carefully at the 11 tips above. There's a lot more players guide on U4GM, so be sure to check out if you need some guides. Keeping an eye on poe buy chaos, you will get more gains.

Can We Still Getting Skill Buffs In Path Of Exile

I have been playing Path of Exile for some time and I really like this game. I know that the ascendancys revamps/reworks are great but I am feeling like for 3.2 there won't be any and that it will come at a later patch etc. Anyone else feeling the same? I read some other opinions for collectors of path of exile currency.

One player said that fun fact Mathil's GH build had 1 Abyss jewel GH does not in any way require Abyss jewels, all you need to do to understand that is look at its damage effectivness at level 20. AC makes it feel a ton nicer but it never lacked for damage, the only thing wrong with it was public perception of it along with being namelock. The Threshold jewels with AC put it in as good a place if not better than IB it just took Mathil using it to strip away the public perception.

And one said that Problem with arc is that it requires too much to be viable and if you invest same currency into other skill it would become 1000x better either as single target or as clearing skill. Inpulsa helped, but it restricts your chest slot and having flame surge as st means that it's best to go inq due to scaling multiple elements. This makes arc as a skill in a weird spot.

One player said that Raider will still be popular, especially with the permanent onslaught A.K.A easy capped evasion. Pathfinder gonna take a huge hit as the class is really not league starter friendly in anyway. It's need big investment to be great, but it's still scale well with money. Berserker is dead tho. Trickster is better.

The only buff im waiting for is for Dominating Blow. I have tried many many times to make it work but every time it seems like GGG just forgot the skill existed. In breach league all was well until I went into my first breach, only to realize that breach minions can not be converted. In 3.0 I tried again only to learn that all your converted minions don't follow you into boss rooms so scrapped it once again. In harbinger I did another dom blow but once again "summoned" aka harbinger minions cannot be converted. will come true. Keeping an eye on poe currency buy, you will get more gains.

Do PoE Bow Users Have Mobility Skills

In Path of Exile, a monster's proximity is quite limited when against bow users, as they might already took a lot of damage before closing the gap of distance between the bow user and monster. Do bow users need a mobility skill like flame dash?

Some collectors of path of exile currency argue about bow users deserve a mobility skill. Probably these are still having a hard time despite of their range capabilities. Or not utilizing the mechanics of range attacks.

In fact, having range at a class' disposal is a huge advantage. A class with this capability has the upper hand against other classes in terms of leveling and money making. However, a good position is required to utilize “the range” efficiently, which most bow users are lacking.

The fog in path of exile's dungeon is the main hindrance and the source of difficulty to use range efficiently. By the time bow users encounter a monster, the monster is only a few gaps away, which is pretty hard for some bow users. Countering the monster's proximity needs a lot of practice to counter. It's where the thrill as a bow user comes from. As a bow user, it's not all about playing it safe, sometimes a bow user is much more risky class than a melee class. Melee classes have shields and an enormous amount of health points, not to mention some melee classes are capable of using mobility skill.

Bow users already have an advantage through using distance – Kiting. Through this strategy it makes bow users a versatile without mobility skill. Adding mobility skill for bow users would make them unreachable.

It is famous strategy for bow users, also works pretty well in every situation. Kiting uses the principle of using crowd control: slow, stun, and etc. It works like: Hit, use crowd control, run and repeat.

There's a lot more players guide on U4GM, so be sure to check out if you need some guides. Keeping an eye on poe buy items, you will get more gains.

What Is The Fastest Way To Level Spectral Throw In PoE

In Path of Exile, some times ago, I was looking to make an Ele Spectral Throw, and was thinking of going Scion. I've got a bunch of Twink gear, but I was curious what other players think the best setup is?

I've never played ST before, so I'm not sure what direction to go on the tree, and also what the best poe items/supports are for damage, attackspeed, and moving quickly. But now I found the answer, and I want to share it with players who are as confused as I am. What you need to do is the following.

Mortem morsu all the way to wasp nest and spec into the claw nodes by assassin. And then try to find a decent Gemini claw because ST mana cost is atrocious also happens to be the highest dps base. And that's if you go claws. Otherwise there are plenty of swords or whatever. I like claws because I hate Vaal pact. And the implicit on the claws are pretty insane with ST. Plus claws have lots of easy access to crit which is vital to a good eleST build.

Use abyssal jewels to fill out damage while leveling. Find the attack speed nodes on the tree and spec into them while leveling. Link whirling blades to blood magic and faster attacks. If you decide to buy a ST helm enchant, damage is good for mapping but deceleration is superior for bosses regardless of what PoB says.

Hand of Thought and Motion + Astramentis + Fertile Mind / Brute Force Solution / Static Electricity + Wake of Destruction + Darkness Enthroned and 2 flat damage jewels, then add whatever other flat ele or high int gear you have access to. Fidelitas spike, wrath, HoT. Can last you from 20 til decent weapon. Not the best necessarily but fast and easy.

I've been played Path of Exile for some time, and my feeling is that it's really a great game. When I feel I have currency shortage, I often buy poe currency on U4GM and save it for me A lot of time.

How Can You Make A Setup On PoE Maps

In Path of Exile, Elder can control at most 30 maps, he always controls a single connected area, Guardians and Elder can not unspawn so the last connection between them stays under Elder influence when completed, Shaper can only attack Elder maps from adjacent maps he controls. Bear in mind that enough poe orbs is essential. How to make a setup on your maps?

1. Get Elder to spawn on a map with less than 4 connections. This is to ensure that you can cut the direct connection between elder and one of his guardians after forming the ring. If you are lucky they occupy important chokepoints. Depending on where they spawn it should be possible to make a ring that doesnt't span the entire map but only one or two quadrants. In any case you should make sure to plan out both your route for closing the ring and your final atlas in advance. You don't want to discover that something doesn't work out after 100 maps.

2. Closing the ring. You can't just run the maps you want in your final version of the atlas since Shaper will cut you off a long time before the ring gets closed. Since Elder and Guardians can't unspawn, it doesn't matter which "half" is bigger. When Shaper gets a chokepoint he can cut off 20+ maps at once. Because of this it is important to cover all connections.

3. Cleaning up. Now that all connections are safe, you can start moving towards your final setup. If you want it to be untouchable. There must be a single path between endpoints, otherwise shaper can take one of the maps. If there are some maps you want perma Elder on the path has to go through that map. All "leftover" elder maps (up to the cap of 30) have to be completely surrounded by elder territory so they can't be attacked by Shaper. When filling up a corner for this you have to make sure that you don't open up a second path or Shaper can take some map away.

When you have your final Atlas planned out you can start shaping your Elder territory. Note that when you replace one path between waypoints with another you need enough "free" elder maps for both until the new path is connected so plan ahead.

Unlike buy poe currency, it can be tricky to get the last few elder maps where they are supposed to be and you also need some luck. Until everything is completed Shaper and Elder can still screw you over. If you just want to run your favourite map on perma Elder you don't strictly need perfection. As long as elder doesn't enough free space to open up new paths (clearing them could mess with your sextant setup) it should be fine.