Knowing These Things When A New PoE League Starts

In Path of Exile, when a new league starts, all your characters from the old one goes into standard and you have to totally start over with nothing right? What else changes from league to league? how the hell are people are talking about endgame when if you have to start over you have to level your character back up again?

When a new league starts, characters migrate to the corresponding permanent league. Sc to SC, hc to hc, ssf to ssf, ssfhc to ssfhc.

When you start the league, you start completely fresh, along with everyone else. Enough chaos orbs poe is important for you.

Every league comes with a big patch that usually has balance changes or what GGG refers to as an "expansion" which is something like war for the atlas that changed up the mapping system drastically or like fall of oriath which added new acts to the game (adding acts won't happen again probably).

Changes to skills like what's expected with incursion, new skills, ascendancy rebalances like came with bestiary. Other things to kind of refresh the meta a little usually.

Unless you're super hardcore about the game, it can get really boring when the same skills and ascendancies are so good, and if your goal is exp or currency then you might just ignore the league most of the time, in which case a lot of times you need something else to keep you engaged.

People are talking about endgame because for players who have played a ton or practiced a lot, you can finish act 10 in like 4-6 hours pretty easily. Check out DeadAndDoom, he's the best racer there is (racing is basically starting from a certain point and getting to a certain goal as fast as you can, it can be exp in a certain time or progressing to a certain point.)

And other streamers and such have done videos on league starts, engineering eternity probably did, I know raizqt has some videos of league starts or race ideas, zizaran might too.

I'm not as good as they are, and it probably takes me 10-15 hours to get to maps, also partly because I don't like playing the way that gets you there faster (maximizing impact of exp by being underleveled, ignoring a lot of mobs and just running to boss and killing big packs or blue mobs) I just run to where I want to go and kill along the way however I think is fun.

Path Of Exile Beginner Guide To Racing

In Path of Exile, Races are events where players compete in a special league to win prizes. With durations ranging from twelve minutes to one month, they allow players to demonstrate mastery of the game.

Races are divided into seasons, each lasting around six weeks. Every season has its own leaderboard and a special set of alternate art item prizes. The following are some general tips for racing.

Saving Time

Decision making is an important aspect of racing, learning to make them quickly comes with experience and practice. This applies to many aspects of racing including inventory management, gem setup, skill tree decisions and gear choices. It's better to start off with a plan than to figure it out during a race where you can feel pressured.

Area Knowledge

Just like saving time, area knowledge comes with time and practice. Some resources are available but your ability to identify what layouts you are confronted with is going to determine how quickly you can go through a zone. Some areas have very clear tells, others don't. This is an example of how you can analyse an area.

Buying Items

Each of the NPCs can provide you with gear: - base items you need, magic items, jewelry, flasks or specific gems. Some magic items can cost two Scrolls of Wisdom which makes them a very good purchase depending on the mods. There are some poe items for trade on U4GM.

Race Knowledge

If you are going to spend an hour or more playing the game, spending a minute reading about what you are going to play is a smart time investment to avoid any unwanted surprises. Some of the races have mods designed to challenge experienced players and are likely to drastically change your experience from the original game.

Movement Speed

You will be spending a lot of time running through areas, so you'll want to get as much movement speed as you can. It's also a layer of defence against monsters, especially if they have mods benefiting them.

Wearing body armour or a shield slows you down. You have to make an informed decision between what the gear provides and how penalising it is to wear it. As a general rule, prioritising evasion-based gear is usually the way to go as the penalty isn't as significant as the other body armours. Evasion is arguably the best defence for the early game.

What Tips Can You Get To Make Killing PoE Bosses A Little Easier

In Path of Exile, the Elementalist is an Ascendancy class for Witches. Elementalists deal in all things elemental. They have access to conditional but powerful element damage bonuses, some granted periodically or with a skill requirement.

They can also specialize in elemental ailments, Herald skills, and elemental golems. Some passive skills can be mixed and matched to accommodate multiple damage types, even physical and chaos.

If you are still learning about the gear and what things you can do to upgrade, and you don't know what tips/upgrades can you get to make killing bosses a little easier? I hope the following tips can help you. Don't forget enough chaos orbs poe is important.

1. Level up your green gems in your 6L, you have plenty of dex to upgrade them, same with your herald of ice. Respec the 6 points you used to get Arcane potency (the crit nodes in the top left) and put them somewhere else that will be more efficient.

2. If you plan to actually use your golems, they need to be leveled up so they don't die in one hit to a white monster. Arcane surge in a Lightning warp setup is not the greatest idea either, due to conflicting duration modifiers. A possible solution would be [Flame dash+Arcane surge+Increased duration+Faster casting], depending how you feel about flame dash.

3. Grab the 3 nearby 5% life nodes that you're missing, as well as Coordination for the 6% cast speed, after putting the last point in throat seeker you'll still have 1 point left.

4. Try to get a level 21 freezing pulse as well. If you ever do uber lab, you may consider unspeccing paragon of calamity from elementalist and getting Beacon of ruin for the guaranteed shock/chill, although you won't be able to do ele reflect maps.

5. As long as you can consistently chill bosses, which takes atleast 0.33% of the bosses max life as damage in one hit without beacon of ruin, replace Ice bite with Hypothermia. Compared to what you're doing now, your damage will sky rocket if you use level 18+ Cold penetration and Hypothermia gems.

How To Use Path Of Exile Infernal Blow

In Path of Exile, Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies.

1. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

2. Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases. In fact, poe currency purchase is important in game.

3. Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

4. Explosion: The explosion deals a percentage of the corpses' maximum life as fire secondary damage in an area around the corpse. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills.

5. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.

6. Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

7. Area of effect modifiers will only apply to the explosion itself, not the melee attack.

When you encounter some problems that you don't understand in the game, please don't panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.

Path Of Exile: Have You Ever Died In One Shot?

In Path of Exile, I am playing a necromancer but find myself dying to one shots. As a necro, I have a life pool of 6.5k with 1k Es. However armour and evasion is Low. So I summed up some tips on how to prevent one shots in game, I hope it will help you, and don't forget poe trade currency can make things easier.

Dropping life nodes for armour is the exact opposite of what you want. Armour is crap for preventing oneshots unless you have five digits of it, and still only protects against physical damage. Life is by far the best way to prevent them.

As a summoner you can be quite tanky, but it doesn't sound like your build is. It's not squishy either, but 6.5k life and some other random stuff is kinda average. Enough to absorb some stuff that gets through, nowhere near enough to facetank. That's perfectly fine.

Your best defense though is just not to get hit. If you're dying to tentacles or icicles in the elder fight, you've made a mistake, pure and simple. You have to shield charge more, circle strafe more, just generally get better at dodging. There are almost no builds these days that don't rely on this to a large degree in the hardest fights.

Elder have 2sec animations, he rotate 4skills so after u see first attack and dodge it, be prepare to next attack, and next after next, so its relly crap died on this scripted.

If you still not know his skill set watch any kill video with 0.5speed, but skeletons, so shity for new players, if u new play solar guards, after u feel dps on bosses learn how swap gmp, after u feel sick solo dps again respec to 2x2 setup(2solar+2tw).

But skelie differend u lost movementskill+block for tradeoff paper dmg, play first time summoner destrpy uberatziri/shaper/redelder with 5lsolars and deathless (ofc lost spectres on uatziri bcs forgot about covc minions out and they died on tripleblast).

When you encounter some problems that you don't understand in the game, please don't panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.

PoE: Do You Think The Skill Tree Needs A Rework

Path of Exile's passive skill tree is a vast web of 1325 skills that provide passive bonuses to your character. Each time you level up or complete certain quests, you can allocate a skill and explore deeper into the tree.

For a while the skill tree has been a bit lackluster. With minor improvements or changes here and there over the years, it doesn't seem like much inovation is being made to the original concept.

There is a new ARPG in the works called Wolcen and they have made an amazing passive tree for their game that I feel is more interesting, and heavily PoE inspired. It consists of circles that can be rotated on a grid at your discretion.

As such customization of ones character is far superior. Right now in PoE you are limited by position on skill tree. You can travel quite far through travel nodes but end up wasting several levels of skill points before getting to things that are actually beneficial.

On top of that most of the nodes are generic junk that could be condensed together and reduced to make traveling less of a non issue to making truly unique builds. As a game that prides itself on having infinite possibilities and customization, very little is actually unique.

I think if the skill tree was revamped to have all classes start at center, like scion, and have it branch out from there would be great. Embedding the entire skill tree in wheels that can be rotated adds the possibility of creating new builds that would be impossible to make viable. As a reference here's what it looks like in Wolcen.

One player said that skill tree just needs small fixes amd that's all imo. Life and es nodes near scion are good but the evasion cluster not really. He mean noone picks it all (atl not to my knoledge).

Also sometimes travelnodes clusterfucks make life pain (the shadow junction- the node spaghetti is unreal (he is refering to the spot where you have jewel socket straight right from shadow start) it makes he wanna avoid that place cuz of waste of points. But besides that and small tweaks and ballances id say its ok. What's your opinion?

PoE: Can GGG Make Unique Maps Way More Common?

In Path of Exile, running unique maps is one of my favorite things, but it is basically impossible to find them yourself. Running these awesome maps should be a pleasure and not the chore of having to buy them off PoE trade, then get a full group together to split the cost, and then having to deal with 5 people spamming skills so you can't even see the screen.

In my ideal PoE, a unique map would drop about once every 4 or so regular maps. They should be common enough that players shouldn't feel like they are wasting money to just open them solo and have fun.

I also shouldn't feel like running a unique map a second time for fun is that much of a waste of money. The only exceptions to this should obviously be those few unique maps with insane value from the end boss, like the div card map, that would destroy the economy if they were super common.

One player think that nerfing the unique map card wasn't the right move, its already weighted and lots of them ultimately don't get completed anyway. But having goals to go for, aside from playing other builds should be something people should be able to do, no reason why everyone needs geared up well enough to kill shaper week 1 of the league.

And one think that because buying stuff off of poe.trade is the worst part of this game and it is not worth the aggravation to have to buy a unique map just to run it. Most of the uniques maps have zero good rewards, so it isn't worth the time and frustration to try and buy them, but if they dropped a lot more often you could just run them by yourself when they dropped.

Why would anyone want to spend several minutes whispering people that don't respond and then another minute actually trading with someone in order to buy a map that finishes in less time than it took to buy it in the first place? No one. The answer is no one. It's not about getting handed stuff like a headhunter, it is about wanting to play these interesting maps more often and having more fun.

What's your opinion?